Uso de los videojuegos activos en estudiantes universitariosVideojuegos como estrategia metodológica

  1. Félix Zurita Ortega
  2. Antonio José Pérez Cortés
  3. Asunción Martínez Martínez
  4. Cristina Pinel Martínez
Journal:
Revista del CIDUI: Congrés Internacional de Docència Universitària i Innovació

ISSN: 2385-6203

Year of publication: 2016

Issue: 3

Type: Article

More publications in: Revista del CIDUI: Congrés Internacional de Docència Universitària i Innovació

Sustainable development goals

Abstract

In the new role of the teacher and college student , you are given more importance to learning than teaching , the teacher assuming the functions of guide , counselor , consultant and facilitator of active learning resources for the second . In this paper we show the perceptions of 490 student teachers on the use of active video games as items of interest for the processes of teaching innovation ( European Higher Education Area).