Learning Bayesian networks by Ant Colony Optimisationsearching in two different spaces

  1. Campos Ibáñez, Luis Miguel de
  2. Gámez Martín, José Antonio
  3. Puerta Callejón, José Miguel
Revista:
Mathware & soft computing: The Magazine of the European Society for Fuzzy Logic and Technology

ISSN: 1134-5632

Año de publicación: 2002

Volumen: 9

Número: 3

Páginas: 251-268

Tipo: Artículo

Otras publicaciones en: Mathware & soft computing: The Magazine of the European Society for Fuzzy Logic and Technology

Resumen

The most common way of automatically learning Bayesian networks from data is the combination of a scoring metric, the evaluation of the fitness of any given candidate network to the data base, and a search procedure to explore the search space. Usually, the search is carried out by greedy hill-climbing algorithms, although other techniques such as genetic algorithms, have also been used. A recent metaheuristic, Ant Colony Optimisation (ACO), has been successfully applied to solve a great variety of problems, being remarkable the performance achieved in those problems related to path (permutation) searching in graphs, such as the Traveling Salesman Problem. In two previous works [13,12], the authors have approached the problem of learning Bayesian networks by means of the search+score methodology using ACO as the search engine. As in these articles the search was performed in different search spaces, in the space of orderings [13] and in the space of directed acyclic graphs [12]. In this paper we compare both approaches by analysing the results obtained and the differences in the design and implementation of both algorithms.