Introduciendo una historia interactiva en una experiencia geolocalizada

  1. López Arcos, José Rafael
  2. Gutiérrez Vela, Francisco Luis
  3. Padilla Zea, Natalia
  4. Paderewski, Patricia
  5. Medina-Medina, Nuria
Revista:
Revista Colombiana de Computación

ISSN: 1657-2831 2539-2115

Any de publicació: 2018

Títol de l'exemplar: Colombian Journal of Computing

Volum: 19

Número: 1

Pàgines: 69-85

Tipus: Article

DOI: 10.29375/25392115.3230 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Altres publicacions en: Revista Colombiana de Computación

Resum

Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. This paper has the objective of integrate the narrative with the interactivity and the geolocalization of these games. This integration requires a model that represents and structures the story and its joining between the rest of the elements of the game. In addition, this model should allow us to analyze the effectiveness of the story and how it helps to create a good user experience. In this paper, we propose a strong structuring of the narrative that includes geolocalization support. Through an example of the design of an interactive geolocalized story, we explain several characteristics of the model that make possible the creation of a good interactive narrative.

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