Assessing Gamified Experiences in Physical Education Teachers and Students

  1. María Elena Parra-González 1
  2. Adrián Segura-Robles 1
  3. Elba Rosa Gómez-Barajas 2
  1. 1 Universidad de Granada
    info

    Universidad de Granada

    Granada, España

    ROR https://ror.org/04njjy449

  2. 2 Universidad de Guadalajara, México
Revista:
IJERI: International journal of Educational Research and Innovation

ISSN: 2386-4303

Año de publicación: 2020

Número: 13

Páginas: 166-176

Tipo: Artículo

DOI: 10.46661/IJERI.4595 DIALNET GOOGLE SCHOLAR lock_openAcceso abierto editor

Otras publicaciones en: IJERI: International journal of Educational Research and Innovation

Resumen

Una de las metodologías con mayor auge educativo hoy en día es la gamificación. Esta metodología implica el uso de la mecánica del juego en el aula. El juego se trata como un elemento motivador en el aula, se considera activa porque el alumno debe estar activo en el proceso de aprendizaje y alienta a los estudiantes a ser activos en su proceso de aprendizaje, haciendo que el proceso de enseñanza-aprendizaje sea motivador y efectivo. Se utiliza la escala GAMEX (Gameful Experience in Gamification) para medir la experiencia gamificada. Se analizó la experiencia de 255 estudiantes y profesores en total. Entre los principales resultados obtenidos, destacamos como conclusiones que la gamificación facilita el desarrollo del pensamiento creativo, una reducción del afecto negativo y una mejora en la colaboración. El efecto de este tipo de experiencias es similar tanto en estudiantes como en maestros.

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