Playability Design Patterns: An Approach to Facilitate the Design of Educational Video Games

  1. Ibrahim, Amer
  2. Gutierrez Vela, Francisco Luis
  3. Padilla Zea, Natalia
  4. Gonzalez Sanchez, Jose Luis
  5. Gonzalez, C
Libro:
STUDENT USABILITY IN EDUCATIONAL SOFTWARE AND GAMES: IMPROVING EXPERIENCES
  1. Gonzalez, C

ISBN: 978-1-4666-1988-3

Año de publicación: 2013

Páginas: 118-136

Tipo: Capítulo de Libro

DOI: 10.4018/978-1-4666-1987-6.CH005 GOOGLE SCHOLAR