Educación artística e imágenes virtuales: Luz, Espacio y Movimiento en Realidad VirtualUna investigación educativa basada en las artes visuales

  1. Gonzalez de la Torre, Antonio
Supervised by:
  1. Joaquín Javier Roldán Ramírez Co-director

Defence university: Universidad de Granada

Fecha de defensa: 23 February 2023

Type: Thesis

Abstract

In this research, the aim is to investigate its educational aspects from the study and design of tools based on the creation of virtual images, specifically those that allow aspects of control, media and interactivity. These images generated in this research are manifested by the mediation of hybrid processes between real and virtual, generating visual keys and helping to create a frame of reference for possible uses of virtual images by Visual Arts teachers. These images generated in this research are manifested by the mediation of hybrid processes between real and virtual, generating visual keys and helping to create a frame of reference for possible uses of virtual representation by Visual Arts teachers. These images generated in this research are manifested by the mediation of hybrid processes between real and virtual, thus generating visual keys and helping to create a frame of reference for possible uses of the virtual image by Visual Arts teachers. The images are manifested by the mediation of hybrid processes between the real and the virtual, generating visual keys and contributing to create a frame of reference for the possible uses of the virtual image by Visual Arts teachers. The research is approached through Art Based Research and secondly, as a useful tool for art education and pedagogy of the digital image. Most actions carried out were designed in relation to the different socio-educational contexts around the virtual image as the main axis and constructor of media experiments. In this research we aim to show how through the use and manipulation of technological media or digital platforms a high level of knowledge and understanding of the nature of the images that make up Virtual Environments is generated. Interactive installations allow for a shared framework of actions to generate images by means of computer graphics and other interaction tools. The method defines a research process with the intention of creating a content for reflection on possible future artistic practices. From a theoretical point of view, the investigation makes an approach to the dimension of the New Media Art. our approaches to technology and its artistic uses, we find different connections. We developed a study of the virtues, meaning and relationship between the real and the virtual. Technologies that are developed from their interpretations are related to “Virtual” and “Augmented Reality” giving rise to the creation of hybrid tools such as the “Sensitive Environment” becoming an essential means in the educational use of the interactive installation for education. The design of artistic pedagogical experiences is necessarily a process with a visual dimension, but it is also an exercise in pedagogical research and innovation. In order to show this dimension and its possible applications, we present a series of experiences based on the virtual image. These experiences are approached from the image creation workshop, use of projected images, creating installations applied to special educational teachings, addressing the design, conception, planning and application of the use of these virtual technologies. In order to demonstrate this dimension and its possible applications, we present a series of experiences based on the virtual image. We will approach designing, conceiving, planning and implementing the use within virtual technologies. Such a structure synthesises the approach to artistic creation and provides consistency to the research, which together with the images maintains discourse coherence and answers questions of the research methodology. Visual narratives in photo essays, independent photographs and conceptual schemes that summarise the processes of both technical design and computer graphics of this research This research is a beginning in the creation of possible methods, tools, uses and contents applicable by art teachers for the development of new methods of a virtual nature through digital tools with the goal of building the necessary artistic values to promote and enable an artistic education towards the virtual imagery.