Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students

  1. Infanti, Alexandre 1
  2. Valls-Serrano, Carlos 2
  3. Billieux, Joël 3
  4. Perales, José C. 2
  1. 1 University of Luxembourg
    info

    University of Luxembourg

    Ciudad de Luxemburgo, Luxemburgo

    ROR https://ror.org/036x5ad56

  2. 2 Universidad de Granada
    info

    Universidad de Granada

    Granada, España

    ROR https://ror.org/04njjy449

  3. 3 University of Lausanne
    info

    University of Lausanne

    Lausana, Suiza

    ROR https://ror.org/019whta54

Revista:
The Spanish Journal of Psychology

ISSN: 1138-7416

Año de publicación: 2024

Número: 27

Tipo: Artículo

DOI: DOI: 10.1017/SJP.2024.16 DIALNET GOOGLE SCHOLAR lock_openAcceso abierto editor

Otras publicaciones en: The Spanish Journal of Psychology

Resumen

This study investigates the psychometric properties of the Spanish version of the Motives for Online Gaming Questionnaire (MOGQ). We explored the factor structure and construct validity of the MOGQ through its relationships with gaming disorder symptoms (IGD–20) and impulsivity traits. We also analyzed if sociodemographic variables and gaming habits were related to gaming motives. An online cross-sectional survey was completed by 845 college students. Structure validity was examined using a combination of exploratory and confirmatory factor analyses, which supported a bifactor model composed of a general motivation factor and six uncorrelated factors (a mixed factor composed of escape and coping, competition, recreation, skill, social, and fantasy). Omega-hierarchical and omega coefficients were used to determine reliability of the MOGQ. The scale presented acceptable reliability for the general factor (ωh = .79) and the specific factor scores (social ω = .79, escape/coping ω = .81, competition ω = .79, skill ω = .84, fantasy ω = .82, and recreation ω = .70). Positive associations were observed between the MOGQ and the IGD–20 symptoms, with escape/coping (r = .48) and fantasy (r =.40) showing the strongest ones. Null or low correlations were observed with impulsivity traits. Motives to play varied significantly across genders. These findings provide evidence that the Spanish version of the MOGQ is a reliable and valid tool to assess motives to play online games.

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