FRANCISCO LUIS
GUTIÉRREZ VELA
PROFESOR TITULAR DE UNIVERSIDAD
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Universidad del Cauca
Popayán, ColombiaPublicaciones en colaboración con investigadores/as de Universidad del Cauca (25)
2024
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Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults
Communications in Computer and Information Science
2021
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A proposal of a catalog of gamification patterns: A way to improve the learning motivation
Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 821-837
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Adaptación de modelos de aceptación tecnológica para trabajar con adultos mayores
Revista Colombiana de Tecnologías de Avanzada, Vol. 1, Núm. 37, pp. 37-43
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Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 545-554
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GeoPGD: methodology for the design and development of geolocated pervasive games
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 465-477
2020
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Adapting a Virtual Assistant Device to Support the Interaction with Elderly People
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES FOR AGEING WELL AND E-HEALTH (ICT4AWE)
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Adapting a virtual assistant device to support the interaction with elderly people
ICT4AWE 2020 - Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health
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Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Virtual Assistants Case Study
Communications in Computer and Information Science
2019
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CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
Telematics and Informatics, Vol. 38, pp. 62-73
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Descriptive theory of awareness for groupware development
Journal of Ambient Intelligence and Humanized Computing, Vol. 10, Núm. 12, pp. 4789-4818
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Effectiveness and fun metrics in a pervasive game experience: A systematic literature review
Advances in Intelligent Systems and Computing
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Geolympus - Cloud platform for supporting location-based applications: A pervasive game experience
Advances in Intelligent Systems and Computing
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Pervasive games in the rehabilitation process: A systematic literature review
PervasiveHealth: Pervasive Computing Technologies for Healthcare
2018
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CREANDO – Platform for game experiences base on pervasive narrative in closed spaces: An educational experience
Communications in Computer and Information Science
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GeoPGD: Proposed methodology for the implementation of geolocated pervasive games
ACM International Conference Proceeding Series
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Modeling and defining the pervasive games and its components from a perspective of the player experience
Advances in Intelligent Systems and Computing
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PLAGER-VG: platform for managing educational multiplayer video games
Multimedia Tools and Applications, Vol. 77, Núm. 2, pp. 2115-2152
2017
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A systematic review of geolocated pervasive games: A perspective from game development methodologies, software metrics and linked open data
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Designing game strategies: An analysis from knowledge management in software development contexts
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
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Pervasive games: Giving a meaning based on the player experience
ACM International Conference Proceeding Series