Publicaciones en las que colabora con Luis Felipe Romero Gómez (22)

2022

  1. VPP: Visibility-Based Path Planning Heuristic for Monitoring Large Regions of Complex Terrain Using a UAV Onboard Camera

    IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing, Vol. 15, pp. 944-955

2021

  1. A data relocation approach for terrain surface analysis on multi-GPU systems: a case study on the total viewshed problem

    International Journal of Geographical Information Science, Vol. 35, Núm. 8, pp. 1500-1520

2018

  1. A first step to accelerating fingerprint matching based on deformable minutiae clustering

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. A tuning approach for iterative multiple 3d stencil pipeline on GPUs: Anisotropic Nonlinear Diffusion algorithm as case study

    Journal of Supercomputing, Vol. 74, Núm. 4, pp. 1580-1608

2017

  1. Total 3D-viewshed Map: Quantifying the Visible Volume in Digital Elevation Models

    Transactions in GIS, Vol. 21, Núm. 3, pp. 591-607

2015

  1. 3D-viewshed map: A measure of landscape deepness

    GIS: Proceedings of the ACM International Symposium on Advances in Geographic Information Systems

  2. Efficient data structure and highly scalable algorithm for total-viewshed computation

    IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing, Vol. 8, Núm. 1, pp. 304-310

  3. Siting multiple observers for maximum coverage: An accurate approach

    Procedia Computer Science

2014

  1. Anisotropic nonlinear diffusion for filtering 3D images on GPUs

    2014 IEEE International Conference on Cluster Computing, CLUSTER 2014

2013

  1. Optimal tilt and orientation maps: A multi-algorithm approach for heterogeneous multicore-GPU systems

    Journal of Supercomputing, Vol. 66, Núm. 1, pp. 135-147

  2. Simultaneous computation of total viewshed on large high resolution grids

    International Journal of Geographical Information Science, Vol. 27, Núm. 4, pp. 804-814

2011

  1. High-performance three-horizon composition algorithm for large-scale terrains

    International Journal of Geographical Information Science, Vol. 25, Núm. 4, pp. 541-555

  2. Spectral evolution simulation on leading multi-socket, multicore platforms

    18th International Conference on High Performance Computing, HiPC 2011

2008

  1. Fast clear-sky solar irradiation computation for very large digital elevation models

    Computer Physics Communications, Vol. 178, Núm. 11, pp. 800-808

  2. On a model of three-dimensional bursting and its parallel implementation

    Computer Physics Communications, Vol. 178, Núm. 7, pp. 471-485

2007

  1. Fast insolation computation in large territories

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Three-dimensional bursting and parallel computing

    International Journal for Multiscale Computational Engineering, Vol. 5, Núm. 1, pp. 39-46