Scientific mapping of gamification in web of science

  1. Jesús López-Belmonte 1
  2. Mª Elena Parra-González 2
  3. Adrián Segura-Robles 2
  4. Santiago Pozo-Sánchez 1
  1. 1 Department of Didactics and School Organization, University of Granada
  2. 2 Department of Research Methods and Diagnosis in Education, University of Granada
Revista:
EJIHPE: European Journal of Investigation in Health, Psychology and Education

ISSN: 2174-8144 2254-9625

Año de publicación: 2020

Título del ejemplar: Developing a messaging graphic for storage times of refrigerated ready-to-eat (RTE) foods for a consumer food safety health campaign

Volumen: 10

Número: 3

Páginas: 832-847

Tipo: Artículo

DOI: 10.3390/EJIHPE10030060 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Otras publicaciones en: EJIHPE: European Journal of Investigation in Health, Psychology and Education

Resumen

Education is a constantly changing field. The new teaching processes are developed today and all teachers should be prepared. Gamification is one of the methodologies with the greatest impact on the learning process. The objective of the study is to analyze the relevance and progression that the concepts “gamification” and “learning” have acquired in the scientific literature of Web of Science. This research has been based on a bibliometric methodology. A classic bibliometric and thematic analyses have been carried out. A 1230 document matrix analysis has been selected. For descriptive bibliometrics, the Bibliometrix library is used, while Scimat is used for the thematic analysis. Both tools are widely used in this type of study. Results indicate that growth on the study of these topics is booming. There are also authors who accumulate most of the documents, such as Martí Parreño. English is positioned as the predominant language. The topics studied have evolved from how classic games affect learning to the study of video games and their impact on performance. It is concluded that these types of studies are still relevant and with a great future prospect. Furthermore, research focuses especially on video games, on the effects of technology on learning and on the study of flipped learning experiences.

Referencias bibliográficas

  • Maldonado, G.A.; García, J.; Sampedro-Requena, B. The effect of ICT and social networks on university students. RIED 2019, 22, 153–176.
  • Li, S.; Yamaguchi, S.; Sukhbaatar, J.; Takada, J. The Influence of teachers’ professional development activities on the factors promoting ICT integration in primary schools in Mongolia. Educ. Sci. 2019, 9, 78.
  • Garrote, D.; Arenas, J.A.; Jiménez-Fernández, S. ICT as tools for the development of intercultural competence. Edmetic 2018, 7, 166–183.
  • Area, M.; Hernández, V.; Sosa, J.J. Modelos de integración didáctica de las TIC en el aula. Comunicar 2016, 24, 79–87.
  • Pereira, S.; Fillol, J.; Moura, P. Young people’s learning with digital media outside of school: From informal to formal (English translation). Comunicar 2019, 1, 41–50.
  • Álvarez-Rodríguez, M.D.; Bellido-Márquez, M.D.; Atencia-Barrero, P. Teaching though ICT in obligatory secundary education. Analysis of online teaching tools. Rev. Educ. Distancia 2019, 1, 1–19.
  • Khine, M.S.; Ali, N.; Afari, E. Exploring relationships among TPACK constructs and ICT achievement among trainee teachers. Educ. Infor. Technol. 2017, 22, 1605–1621.
  • Nikolopoulou, K.; Akriotou, D.; Gialamas, V. Early reading skills in English as a foreign language via ICT in Greece: Early childhood student teachers’ perceptions. Early Child. Educ. J. 2019, 47, 597–606.
  • Escobar, J.C.; Sánchez, P.A. Conceptual limitations for the evaluation of digital competence (English translation). Espacios 2018, 39, 1–11. (In Spanish)
  • Cuevas, R.E.; Feliciano, A.; Alarcón, A.; Catalán, A.; Alonso, G.A. The integration of ICT tools to the profile of the Computer Engineer of the Autonomous University of Guerrero, Mexico. Virtualidad Educ. Cienc. 2019, 10, 20–32.
  • Nogueira, F.; Shigueo, E.; Abdala, H. Collaborative teaching and learning strategies for communication networks. Int. J. Eng. Educ. 2018, 34, 527–536.
  • Cabero, J.; Barroso, J. Technological scenarios in Augmented Reality (AR): Educational possibilities in university studies (English translation). Aula Abierta 2018, 47, 327–336. (In Spanish)
  • Mat, N.S.; Abdul, A.; Mat, M.; Abdul, S.Z.; Nun, N.F.; Hamdan, A. An evaluation of content creation for personalised learning using digital ICT literacy module among aboriginal students (MLICT-OA). Turk. Online J. Distance Educ. 2019, 20, 41–58.
  • Sailer, M.; Hense, J.U.; Mayr, S.K.; Mandl, H. How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Comput. Hum. Behav. 2017, 69, 371–380.
  • Brasó i Rius, J. Pere Vergés: School and gamification at the beginning of the s. XX (English translation). Apunts 2018, 1, 20–37. (In Spanish)
  • Attali, Y.; Arieli-Attali, M. Gamification in assessment: Do points affect test performance? Comput. Educ. 2015, 83, 57–63.
  • Dale, S. Gamification: Making work fun, or making fun of work? Bus. Inf. Rev. 2014, 31, 82–90.
  • Mora-González, J.; Pérez-López, I.J.; Esteban-Cornejo, I.; Delgado-Fernández, M. A gamification-based intervention program that encourages physical activity improves cardiorespiratory fitness of college students: The Matrix rEFvolution program. Int. J. Environ. Res. Public Health 2020, 17, 877.
  • Pérez-Manzano, A.; Almela-Baeza, J. Gamification and transmedia for scientific promotion and for encouraging scientific careers in adolescents. Media Educ. Res. J. 2018, 26, 93–103.
  • Ortiz-Colón, A.M.; Jordán, J.; Agreda, M. Gamification in education: An overview of the state of the art (English translation). Educ. Pesqui. 2018, 44, 74. (In Spanish)
  • Ouariachi, T.; Li, C.Y.; Elving, W.J.L. Gamification approaches for education and engagement on pro-environmental behaviors: Searching for best practices. Sustainability 2020, 12, 4565.
  • Parra-González, M.E.; López-Belmonte, J.; Segura-Robles, A.; Fuentes-Cabrera, A. Active and emerging methodologies for ubiquitous education: Potentials of flipped learning and gamification. Sustainability 2020, 12, 602.
  • Lee, J.J.; Hammer, J. Gamification in education: What, how, why bother? Acad. Exch. Q. 2011, 15, 146.
  • Pisabarro Marrón, A.M.; Vivaracho, C.E. Gamification in the classroom: programming gymkhana (English translation). ReVisión 2018, 11, 85–93. (In Spanish)
  • Ryan, R.M.; Rigby, C.S.; Przybylski, A. The motivational pull of video games: A self-determination theory approach. Motiv. Emot. 2006, 30, 344–360.
  • Kapp, K.M. The gamification of learning and instruction: Game-based methods and strategies for training and education, 1st ed.; John Wiley & Sons, Ltd: Hoboken, NJ, USA, 2012; pp. 12–49.
  • Chu, H.C.; Hung, C.M. Effects of the digital game-development approach on elementary school students’ learning motivation, problem solving, and learning achievement. Int. J. Distance Educ. Technol. 2015, 13, 87–102.
  • Hamari, J.; Koivisto, J.; Sarsa, H. Does gamification work? A literature review of empirical studies on gamification. In Proceedings of the 47th Hawaii International Conference on System Sciences, Waikoloa, HI, USA, 6–9 January 2014; pp. 3025–3034.
  • Groening, C.; Binnewies, C. “Achievement unlocked!”-The impact of digital achievements as a gamification element on motivation and performance. Comput. Hum. Behav. 2019, 97, 151–166.
  • Area Moreira, M.; González González, C.S. From teaching with textbooks to learning in gamified online spaces (English translation). Educatio 2015, 33, 15. (In Spanish)
  • Lee, J.J.; Ceyhan, P.; Jordan-Cooley, W.; Sung, W. GREENIFY: A real-world action game for climate change education. Simul. Gaming 2013, 44, 349–365.
  • Segura-Robles, A.; Fuentes-Cabrera, A.; Parra-González, M.E.; López-Belmonte, J. Effects on personal factors through flipped learning and gamification as combined methodologies in secondary education. Front. Psychol. 2020, 11, 1103.
  • Perotta, C.; Featherstone, G.; Aston, H.; Houghton, E. Game-Based Learning: Latest Evidence and Future Directions, 1st ed.; National Foundation for Educational Research: Slough, UK, 2013; pp. 9–34.
  • Pozo-Sánchez, S.; López-Belmonte, J.; Fuentes-Cabrera, A.; López-Núñez, J.A. Gamification as a methodological complement to flipped learning—an incident factor in learning improvement. Multimodal Technol. Interact. 2020, 4, 12.
  • López-Belmonte, J.; Segura-Robles, A.; Fuentes-Cabrera, A.; Parra-González, M.E. Evaluating activation and absence of negative effect: Gamification and escape rooms for learning. Int. J. Environ. Res. Public Health 2020, 17, 2224.
  • Nunes-Menezes, C.C.; Brito-Oliveira, L.B. Gamification: Emergence and consolidation (English translation). Comun. Soc. 2018, 40, 267–297. (In Portuguese)
  • Acosta-Medina, J.K.; Torres-Barreto, M.L.; Álvarez-Melgarejo, M.; Paba-Medina, M.C. Gamification in education: A bibliometric analysis (English translation). I+D Rev. Investig. 2020, 15, 28–36. (In Spanish)
  • Miri, D.H.; Ganzer, P.P.; Matte, J.; Chais, C.; Olea, P.M. Gamification: A bibliometric analysis of scientific articles published between 2008 and 2018. Braz. J. Manag. Innov. 2019, 7, 165–180.
  • Merchán-Fernández, J.A. Bibliometric Analysis of the Scientific Production in Gamification and Serious Games Indexed in Scopus. Ph.D. Thesis, University of León, León, Spain, 2018.
  • Herrera-Viedma, E.; López-Robles, J.R.; Guallar, J.; Cobo, M.J. Global trends in coronavirus research at the time of Covid-19: A general bibliometric approach and content analysis using SciMAT. Prof. Inf. 2020, 29.
  • Lopez-Belmonte, J.; Marin-Marin, J.A.; Soler-Costa, R.; Moreno-Guerrero, A.J. Arduino advances in web of science. A Scientific mapping of literary production. IEEE Access 2020, 8, 128674–128682.
  • Santana, M.; Cobo, M.J. What is the future of work? A science mapping analysis. Eur. Manag. J. 2020.
  • Norris, M.; Oppenheim, C. Comparing alternatives to the Web of Science for coverage of the social sciences’ literature. J. Informetr. 2007, 1, 161–169.
  • López-Belmonte, J.; Moreno-Guerrero, A.J.; López-Núñez, J.A.; Pozo-Sánchez, S. Analysis of the productive, structural, and dynamic development of augmented reality in higher education research on the web of science. Appl. Sci. 2019, 9, 5306.
  • Rodríguez-García, A.M.; López Belmonte, J.; Agreda Montoro, M.; Moreno-Guerrero, A.J. Productive, structural and dynamic study of the concept of sustainability in the educational field. Sustainability 2019, 11, 5613.
  • Martínez, M.A.; Cobo, M.J.; Herrera, M.; Herrera-Viedma, E. Analyzing the scientific evolution of social work using science mapping. Res. Soc. Work Pract. 2015, 25, 257–277.
  • Moral-Muñoz, J.A.; Herrera-Viedma, E.; Santisteban-Espejo, A.; Cobo, M.J. Software tools for conducting bibliometric analysis in science: An up-to-date review. Prof. Inf. 2020, 29.
  • Hirsch, J.E. An index to quantify an individual’s scientific research output. Proc. Natl. Acad. Sci. USA 2005, 102, 16569–16572.
  • Cobo, M.J.; López-Herrera, A.G.; Herrera-Viedma, E.; Herrera, F. Science mapping software tools: Review, analysis, and cooperative study among tools. J. Am. Soc. Inf. Sci. 2011, 62, 1382–1402.
  • Moreno-Guerrero, A.J.; Gómez-García, G.; López-Belmonte, J.; Rodríguez-Jiménez, C. Internet addiction in the web of science database: A review of the literature with scientific mapping. Int. J. Environ. Res. Public Health 2020, 17, 2753.
  • Parra-González, M.E.; Segura-Robles, A. Scientific production on gamification in education: A scientometric analysis (English translation). Rev. Educ. 2019, 5, 113–131. (In Spanish)
  • López-Belmonte, J.; Segura-Robles, A.; Moreno-Guerrero, A.J.; Parra-González, M.E. Machine learning and big data in the impact literature. A bibliometric review with scientific mapping in web of science. Symmetry 2020, 12, 495.
  • López-Robles, J.R.; Otegi-Olaso, J.R.; Porto Gómez, I.; Cobo, M.J. 30 years of intelligence models in management and business: A bibliometric review. Int. J. Inf. Manag. 2019, 48, 22–38.
  • López Núñez, J.A.; López-Belmonte, J.; Moreno-Guerrero, A.J.; Ramos Navas-Parejo, M.; Hinojo-Lucena, F.J. Education and diet in the scientific literature: A study of the productive, structural, and dynamic development in web of science. Sustainability 2020, 12, 4838.
  • Montero-Díaz, J.; Cobo, M.J.; Gutiérrez-Salcedo, M.; Segado-Boj, F.; Herrera-Viedma, E. A science mapping analysis of ‘Communication’ WoS subject category (1980–2013). Comun. Rev. Científica Comun. Educ. 2018, 26, 81–91.
  • Segura-Robles, A.; Moreno-Guerrero, A.J.; Parra-González, M.E.; López-Belmonte, J. Review of research trends in learning and the internet in higher education. Soc. Sci. 2020, 9, 101.
  • Zhang, L.; Hu, X.; Wang, Z.; Sun, F.; Dorrell, D.G. A review of supercapacitor modeling, estimation, and applications: A control/management perspective. Renew. Sustain. Energy Rev. 2018, 81, 1868–1878.
  • Sinkovics, N. Enhancing the foundations for theorising through bibliometric mapping. Int. Mark. Rev. 2016, 33, 327–350.
  • Larenas San Martín, M.E. English language and its importance in nursing research (English translation). Cienc. Enferm. 2016, 22, 7–9.
  • Segura-Robles, A.; Parra González, M.E.; Gallardo-Vigil, M.Á. Bibliometric and collaborative network analysis on active methodologies in education. J. New Approaches Educ. Res. 2020, 9, 259–274.
  • Hamel, R.E. The dominance of English in the international scientific periodical literature and the future of language use in science. Aila Rev. 2007, 20, 53–71.