Game-based learningjuego de cartas para aprender Ciencia

  1. Carla Álvarez Romero 1
  2. Laura Osete Cortina 1
  1. 1 Universidad Politécnica de Valencia
    info

    Universidad Politécnica de Valencia

    Valencia, España

    ROR https://ror.org/01460j859

Book:
IN-RED 2019: V Congreso de Innovación Educativa y Docencia en Red
  1. Virginia Vega Carrero (coord.)
  2. Eduardo Vendrell Vidal (coord.)

Publisher: edUPV, Editorial Universitat Politècnica de València ; Universitat Politècnica de València

ISBN: 978-84-9048-522-4

Year of publication: 2019

Pages: 114-123

Congress: Congreso de Innovación Educativa y Docencia en Red (5. 2019. Valencia)

Type: Conference paper

Abstract

The use of games in the classroom allows the learning of formal concepts in a favourable climate where the students are incentivized for the achievement of a challenge increasing the motivation and the development of competences, thereby promoting the cognitive processes. Taking advance of the features that games provides for learning, an activity aimed at the resolution of specific problems in the field of Conservation and Restoration by the determination of instrumentation and examination methods for the documentation of Cultural Goods is designed.