Carina Soledad
González González
Carina Soledad González González-rekin lankidetzan egindako argitalpenak (17)
2024
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Automatic captions on video calls: a must for the older adults
Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 75-98
2023
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Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children
Conference on Human Factors in Computing Systems - Proceedings
2022
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Twist: A gamified platform with games and immersive experiences for active aging
ACM International Conference Proceeding Series
2021
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Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT
ACM International Conference Proceeding Series
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COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages
SIIE 2021 - 2021 International Symposium on Computers in Education
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Human-robot interaction and sexbots: A systematic literature review
Sensors (Switzerland), Vol. 21, Núm. 1, pp. 1-18
2020
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Free software virtual assistants for designing pervasive gaming experiences to promote active aging: State of the art
CEUR Workshop Proceedings
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Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences
ACM International Conference Proceeding Series
2019
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Z generation and fortnite: New ethical paradigms in video games design
ACM International Conference Proceeding Series
2018
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Empathy and virtual agents for learning applications in symbiotic systems
IEEE Global Engineering Education Conference, EDUCON
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Gender design methods for engineering, responsible innovation and interaction
ACM International Conference Proceeding Series
2017
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Initiatives and Strategies to Encourage Women into Engineering
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 12, Núm. 2, pp. 106-114
2015
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A design process for balanced educational video games with collaborative activities
DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín, Vol. 82, Núm. 193, pp. 223-232
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Bringing closer women to engineering: Projects and strategies that promote their inclusion
ACM International Conference Proceeding Series
2013
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Enriching the Experience in Video Games Based on Playability Development Techniques
STUDENT USABILITY IN EDUCATIONAL SOFTWARE AND GAMES: IMPROVING EXPERIENCES (IGI GLOBAL), pp. 87-117
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Involving Teachers in the Educational Video Games Design Process
IDEE: PROCEEDINGS OF THE 2ND INTERNATIONAL WORKSHOP ON INTERACTION DESIGN IN EDUCATIONAL ENVIRONMENTS
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Involving teachers in the educational video games design process
Proceedings of IDEE 2013: 2nd International Workshop on Interaction Design in Educational Environments - In Conjunction with the 15th Int. Conference on Enterprise Information Systems, ICEIS 2013