INFORMATICA GRAFICA
INGREVI
PATRICIA
PADEREWSKI RODRÍGUEZ
PROFESORA TITULAR DE UNIVERSIDAD
Publicaciones en las que colabora con PATRICIA PADEREWSKI RODRÍGUEZ (66)
2024
-
Adaptative Videogames for Education: An Initial Study
Communications in Computer and Information Science
-
Older adults and game-based systems: Engagement model and player types of characterization based on their motivations
Journal of Engineering Research (Kuwait)
-
Personalization and Accessibility in a Digital Repository
Communications in Computer and Information Science
-
Player Experience Evaluation in Game-Based Systems for Older Adults
Sensors, Vol. 24, Núm. 18
-
Prototyping Autonomous Vehicle Lane Detection for Snow in VR
Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
2023
-
Building a pervasive social gaming experience using SocialPG
Expert Systems, Vol. 40, Núm. 5
2022
-
Analyzing Performance Effects of Neural Networks Applied to Lane Recognition under Various Environmental Driving Conditions
World Electric Vehicle Journal, Vol. 13, Núm. 10
-
Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions
ACM International Conference Proceeding Series
-
Heuristic evaluation for playability and PX: contextualized analysis for game-based systems
CEUR Workshop Proceedings
-
Older adults and types of players in game-based systems: Classification based on their motivations
ACM International Conference Proceeding Series
-
Using geolympus to create a pervasive game experience in the higher education context
Universal Access in the Information Society, Vol. 21, Núm. 4, pp. 895-907
2021
-
COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages
SIIE 2021 - 2021 International Symposium on Computers in Education
-
SocialPG: Proposed Model for Building Pervasive Social Play Experiences
Advances in Intelligent Systems and Computing
-
Video Games for Learning: Design considerations and its application in the video game the Time Invaders
ACM International Conference Proceeding Series
2020
-
Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences
ACM International Conference Proceeding Series
-
Model for Pervasive Social Play Experiences
Communications in Computer and Information Science
2019
-
Smart home: Multimodal interaction for control of home devices
PervasiveHealth: Pervasive Computing Technologies for Healthcare
-
User experience problems in immersive virtual environments
PervasiveHealth: Pervasive Computing Technologies for Healthcare
2018
-
Desarrollo de un modelo estándar de interacción para entornos virtuales
XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018): avances en Inteligencia Artificial. 23-26 de octubre de 2018 Granada, España
-
Introduciendo una historia interactiva en una experiencia geolocalizada
Revista Colombiana de Computación, Vol. 19, Núm. 1, pp. 69-85