Publicaciones en las que colabora con MIGUEL LASTRA LEIDINGER (9)

2018

  1. Efficient multilayer shallow-water simulation system based on GPUs

    Mathematics and Computers in Simulation, Vol. 148, pp. 48-65

2009

  1. An importance sampling method for arbitrary BRDFs

    Communications in Computer and Information Science

  2. Simulation of shallow-water systems using graphics processing units

    Mathematics and Computers in Simulation, Vol. 80, Núm. 3, pp. 598-618

2008

  1. Estimación de densidades usando GPUs

    18th Spanish Computer Graphics Conference, CEIG 2008

  2. Generic BRDF sampling - A sampling method for global illumination

    GRAPP 2008 - Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications

  3. Un algoritmo de muestreo exacto para BRDFs arbitrarias

    18th Spanish Computer Graphics Conference, CEIG 2008

2007

  1. A study of incremental update of global illumination algorithms

    15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007, WSCG'2007 - In Co-operation with EUROGRAPHICS, Full Papers ProceedingsWSCG Proceedings

2006

  1. Density estimation optimizations for global illumination

    14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006, WSCG'2006 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings

2004

  1. Interactive global illumination for quasi-static scenes

    Proceedings of Computer Graphics International Conference, CGI