Publicaciones en las que colabora con FRANCISCO LUIS GUTIÉRREZ VELA (25)

2021

  1. A proposal of a catalog of gamification patterns: A way to improve the learning motivation

    Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 821-837

  2. Adaptación de modelos de aceptación tecnológica para trabajar con adultos mayores

    Revista Colombiana de Tecnologías de Avanzada, Vol. 1, Núm. 37, pp. 37-43

  3. Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences

    Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 545-554

  4. GeoPGD: methodology for the design and development of geolocated pervasive games

    Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 465-477

  5. Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Case Study of Virtual Assistants

    TecnoLógicas, Vol. 24, Núm. 50

2020

  1. Adapting a virtual assistant device to support the interaction with elderly people

    ICT4AWE 2020 - Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health

  2. Contribución tecnológica de apoyo a la integración social del adulto mayor

    Revista Colombiana de Computación, Vol. 21, Núm. 2, pp. 34-41

  3. Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Virtual Assistants Case Study

    Communications in Computer and Information Science

2019

  1. CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students

    Telematics and Informatics, Vol. 38, pp. 62-73

  2. Descriptive theory of awareness for groupware development

    Journal of Ambient Intelligence and Humanized Computing, Vol. 10, Núm. 12, pp. 4789-4818

  3. Effectiveness and fun metrics in a pervasive game experience: A systematic literature review

    Advances in Intelligent Systems and Computing

  4. Pervasive games in the rehabilitation process: A systematic literature review

    PervasiveHealth: Pervasive Computing Technologies for Healthcare

2017

  1. A systematic review of geolocated pervasive games: A perspective from game development methodologies, software metrics and linked open data

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Designing game strategies: An analysis from knowledge management in software development contexts

    Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

  3. Gamification Patterns: A Catalog to Enhance the Learning Motivation

    Libro de Actas del V Congreso Internacional de Videojuegos y Educación. CIVE'17 (5º. 2017.Tenerife)