Fernando
Moreira
Publicaciones en las que colabora con Fernando Moreira (15)
2024
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A Study on Sensors in Higher Education
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Implementation Human-Computer Interaction on the Internet of Things Technologies: A Bibliometric Analysis
Lecture Notes in Networks and Systems
2023
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Software Design for Users with Autism Using Human-Centered Design and Design Thinking Techniques
Sustainability (Switzerland), Vol. 15, Núm. 24
2022
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Applying a process for the shared understanding construction in computer-supported collaborative work: an experiment
Computational and Mathematical Organization Theory, Vol. 28, Núm. 3, pp. 247-270
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FRIDA, a Framework for Software Design, Applied in the Treatment of Children with Autistic Disorder
Sustainability (Switzerland), Vol. 14, Núm. 21
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TPS2 Approach Applied to Requirements Engineering Curriculum Course
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2021
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A Scoping Definition Experiment in Software Process Lines
Advances in Intelligent Systems and Computing
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Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 545-554
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GeoPGD: methodology for the design and development of geolocated pervasive games
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 465-477
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Higher Education Teachers Training (HET2) Model: Active Learning in Higher Education Environment
Advances in Intelligent Systems and Computing
2020
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Methodological Guidelines Catalog to Support the Collaborative Learning Process
Education in the knowledge society (EKS), Núm. 21
2019
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ECLECTIC as a learning ecosystem for higher education disruption
Universal Access in the Information Society, Vol. 18, Núm. 3, pp. 615-631
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Effectiveness and fun metrics in a pervasive game experience: A systematic literature review
Advances in Intelligent Systems and Computing
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The gamification in the design of computational applications to support the autism treatments: an advance in the state of the art
Advances in Intelligent Systems and Computing
2018
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Relación entre el U-Learning, aprendizaje conectivo y el estándar xAPI: Revisión Sistemática
Campus Virtuales, Vol. 7, Núm. 1, pp. 51-62