Publicaciones en colaboración con investigadores/as de Universidad de La Laguna (19)

2021

  1. Educational Inclusion Through ICT

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 16, Núm. 4, pp. 352-354

2016

  1. Desafío en el diseño de MOOCs: incorporación de aspectos para la colaboración y la gamificación

    RED: revista de educación a distancia, Núm. 48

  2. Diferencias de Género en Programas de Informática: estudio de Caso Colombiano

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  3. Gender differences in computing programs: Colombian case study

    ACM International Conference Proceeding Series

  4. Propuesta para la gamificación de actividades educativas colaborativas en CSCM

    Campus Virtuales, Vol. 5, Núm. 2, pp. 18-28

  5. Toward a methodology for serious games design for children with auditory impairments

    IEEE Latin America Transactions, Vol. 14, Núm. 5, pp. 2511-2521

  6. User Recommender System Based on Knowledge, Availability, and Reputation from Interactions in Forums

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 11, Núm. 1, pp. 18-22

2015

  1. Adaptation Godel Content Based in Cultural Profile Into Learning Environment

    IEEE Latin America Transactions, Vol. 13, Núm. 2, pp. 490-495

  2. Agile software development process applied to the serious games development for children from 7 to 10 years old

    International Journal of Information Technologies and Systems Approach, Vol. 8, Núm. 2, pp. 64-79

2014

  1. Adaptation model content based in cultural profile into learning environment

    ACM International Conference Proceeding Series

  2. Computer supported collaborative MOOCS: CSCM

    ACM International Conference Proceeding Series

  3. Design and analysis of collaborative interactions in social educational videogames

    Computers in Human Behavior, Vol. 31, Núm. 1, pp. 602-611

  4. User recommender based on information from forums

    ACM International Conference Proceeding Series

2013

  1. Design Patterns for Collaborative Games Supporting Evaluating Collaborative Learning Processes

    IDEE: PROCEEDINGS OF THE 2ND INTERNATIONAL WORKSHOP ON INTERACTION DESIGN IN EDUCATIONAL ENVIRONMENTS

  2. Design patterns for collaborative games supporting evaluating collaborative learning processes

    Proceedings of IDEE 2013: 2nd International Workshop on Interaction Design in Educational Environments - In Conjunction with the 15th Int. Conference on Enterprise Information Systems, ICEIS 2013

2012

  1. The importance of human factors to enhance the user experience in videogames

    2012 International Symposium on Computers in Education, SIIE 2012