FRANCISCO LUIS
GUTIÉRREZ VELA
PROFESOR TITULAR DE UNIVERSIDAD
Publicaciones (152) Publicaciones de FRANCISCO LUIS GUTIÉRREZ VELA
2024
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Automatic captions on video calls: a must for the older adults
Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 75-98
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Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population
Lecture Notes in Networks and Systems
2023
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Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements
Sensors, Vol. 23, Núm. 23
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Meaningful learning: motivations of older adults in serious games
Universal Access in the Information Society
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Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
Computers in Human Behavior Reports, Vol. 11
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PL/PX Platform: Online tool for the evaluation of fun and game experiences
CEUR Workshop Proceedings
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Pervasiveness for Learning in Serious Games Applied to Older Adults
Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 624-632
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Projecte PERGAMEX: jocs pervasius per a tothom
Anuari de l'envelliment: Illes Balears, Año 2023, pp. 406-429
2022
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Analyzing Performance Effects of Neural Networks Applied to Lane Recognition under Various Environmental Driving Conditions
World Electric Vehicle Journal, Vol. 13, Núm. 10
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Building a pervasive social gaming experience using SocialPG
Expert Systems
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Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions
ACM International Conference Proceeding Series
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Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness
CEUR Workshop Proceedings
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Heuristic evaluation for playability and PX: contextualized analysis for game-based systems
CEUR Workshop Proceedings
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I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022
CEUR Workshop Proceedings
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Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review
Lecture Notes in Networks and Systems
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Older adults and types of players in game-based systems: Classification based on their motivations
ACM International Conference Proceeding Series
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Twist: A gamified platform with games and immersive experiences for active aging
ACM International Conference Proceeding Series
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Using geolympus to create a pervasive game experience in the higher education context
Universal Access in the Information Society, Vol. 21, Núm. 4, pp. 895-907
2021
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A proposal of a catalog of gamification patterns: A way to improve the learning motivation
Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 821-837
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Adaptación de modelos de aceptación tecnológica para trabajar con adultos mayores
Revista Colombiana de Tecnologías de Avanzada, Vol. 1, Núm. 37, pp. 37-43