CARLOS
VALLS SERRANO
Ikertzailea 2013-2015 tartean
Argitalpenak (13) CARLOS VALLS SERRANO argitalpenak
2024
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Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students
The Spanish Journal of Psychology, Núm. 27
2023
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Gaming passion contributes to the definition and identification of problematic gaming
Addictive Behaviors, Vol. 147
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La rehabilitación de las alteraciones neuropsicológicas
Neuropsicología de la violencia de género (Editorial Universidad de Granada), pp. 219-246
2022
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Cognitive Flexibility and Decision Making Predicts Expertise in the MOBA Esport, League of Legends
SAGE Open, Vol. 12, Núm. 4
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Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends
Frontiers in Human Neuroscience, Vol. 16
2019
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Capítulo 14. Estrés en el desempleo: Ni oficio ni beneficios
Un villano llamado estrés: Cómo impacta en nuestra salud (Pirámide), pp. 383-420
2018
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A pilot investigation of the potential for incorporating lifelog technology into executive function rehabilitation for enhanced transfer of self-regulation skills to everyday life
Neuropsychological Rehabilitation, Vol. 28, Núm. 4, pp. 589-601
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Development of a Contextualized Version of the Multiple Errands Test for People with Substance Dependence
Journal of the International Neuropsychological Society, Vol. 24, Núm. 4, pp. 347-359
2016
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Goal Management Training and Mindfulness Meditation improve executive functions and transfer to ecological tasks of daily life in polysubstance users enrolled in therapeutic community treatment
Drug and Alcohol Dependence, Vol. 165, pp. 9-14
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Planning deficits in polysubstance dependent users: Differential associations with severity of drug use and intelligence
Drug and Alcohol Dependence, Vol. 162, pp. 72-78
2013
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Ecological validity of the Multiple Errands Test using predictive models of dysexecutive problems in everyday life
Journal of Clinical and Experimental Neuropsychology, Vol. 35, Núm. 3, pp. 329-336
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Entrenamiento de estrategia de metas (GMT) y Mindfulness
Proyecto Hombre: revista de la Asociación Proyecto Hombre, Núm. 81, pp. 24-25
2011
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Game of gifts purchase: Computer-based training of executive functions for the elderly
2011 IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011