Publicaciones en las que colabora con José Luis González Sánchez (22)

2014

  1. Desing of context-based ar videogames

    ACM International Conference Proceeding Series

2012

  1. Analysis and application of gamification

    ACM International Conference Proceeding Series

  2. Educational playability analyzing player experiences in educational video games

    ACHI 2012 - 5th International Conference on Advances in Computer-Human Interactions

  3. Educational video games evaluation: An approach based on the educational playability

    Proceedings of the European Conference on Games-based Learning

  4. Evaluating emotions in educational videogames. the particular case of children

    ACM International Conference Proceeding Series

  5. Playability: Analysing user experience in video games

    Behaviour and Information Technology, Vol. 31, Núm. 10, pp. 1033-1054

2011

  1. Playability design pattern in educational video game

    Proceedings of the European Conference on Games-based Learning

2010

  1. Joining playability and CSCL to improve the learning experience

    4th European Conference on Games Based Learning 2010, ECGBL 2010

  2. Jugabilidad. Caracterización de la experiencia del jugador en videojuegos

    Jugabilidad. Caracterización de la experiencia del jugador en videojuegos

  3. PHET: Una herramienta para evaluar la experiencia del jugador basada en la jugabilidad

    Actas del XI Congreso Internacional de Interaccion Persona-Ordenador, INTERACCION 2010

2009

  1. Design of adaptative video game interfaces: A practical case of use in special education

    Computer-Aided Design of User Interfaces VI - Proceedings of the 7th International Conference on Computer-Aided Design of User Interfaces, CADUI 2008

  2. Design of educational multiplayer videogames: A vision from collaborative learning

    Advances in Engineering Software, Vol. 40, Núm. 12, pp. 1251-1260

  3. From CSCL To VGSCL A new approximation to collaborative learning

    CSEDU 2009 - Proceedings of the 1st International Conference on Computer Supported Education

  4. Playability: How to identify the player experience in a video game

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Sc@ut: developing adapted communicators for special education

    Procedia - Social and Behavioral Sciences, Vol. 1, Núm. 1, pp. 1348-1352

  6. Un método de Evaluación de la Colaboración para Procesos de Aprendizaje Soportado por Videojuegos

    Actas del X Congreso Internacional de Interaccion Persona-Ordenador, INTERACCION 2009

  7. Uso de Nintendo DS TM como recurso integrador de la "Comunicación total"

    Portularia: Revista de Trabajo Social, Vol. 9, pp. 17-23

2008

  1. Design of educational multiplayer videogames. A vision from collaborative learning

    Proceedings of the European Conference on Games-based Learning

  2. Diseño de videojuegos colaborativos y educativos centrados en la jugabilidad

    X Simposio Internacional de Informática Educativa SIIE 2008

  3. Generador Sc@ut: Sistema de Creación de Comunicadores Personalizados para la Integración

    X Simposio Internacional de Informática Educativa SIIE 2008