Publicaciones en colaboración con investigadores/as de Universidad del Cauca (36)

2022

  1. A non-destructive time series model for the estimation of cherry coffee production

    Computers, Materials and Continua, Vol. 70, Núm. 3, pp. 4725-4743

  2. RustOnt: An Ontology to Explain Weather Favorable Conditions of the Coffee Rust

    Sensors (Basel, Switzerland), Vol. 22, Núm. 24

2021

  1. A proposal of a catalog of gamification patterns: A way to improve the learning motivation

    Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 821-837

  2. Adaptación de modelos de aceptación tecnológica para trabajar con adultos mayores

    Revista Colombiana de Tecnologías de Avanzada, Vol. 1, Núm. 37, pp. 37-43

  3. Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences

    Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 545-554

  4. GeoPGD: methodology for the design and development of geolocated pervasive games

    Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 465-477

2020

  1. Adapting a Virtual Assistant Device to Support the Interaction with Elderly People

    PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES FOR AGEING WELL AND E-HEALTH (ICT4AWE)

  2. Adapting a virtual assistant device to support the interaction with elderly people

    ICT4AWE 2020 - Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health

  3. Incremental learning model inspired in Rehearsal for deep convolutional networks

    Knowledge-Based Systems, Vol. 208

  4. Learning about Programming and Epistemic Emotions: A Gendered Analysis

    Revista Facultad de Ingenieria, Vol. 29, Núm. 54

  5. Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Virtual Assistants Case Study

    Communications in Computer and Information Science

2019

  1. A preliminary ontology for human-agent collectives

    Communications in Computer and Information Science

  2. CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students

    Telematics and Informatics, Vol. 38, pp. 62-73

  3. Descriptive theory of awareness for groupware development

    Journal of Ambient Intelligence and Humanized Computing, Vol. 10, Núm. 12, pp. 4789-4818

  4. Effectiveness and fun metrics in a pervasive game experience: A systematic literature review

    Advances in Intelligent Systems and Computing

  5. Geolympus - Cloud platform for supporting location-based applications: A pervasive game experience

    Advances in Intelligent Systems and Computing

  6. Pervasive games in the rehabilitation process: A systematic literature review

    PervasiveHealth: Pervasive Computing Technologies for Healthcare