Publicaciones en las que colabora con CESAR ALBERTO COLLAZOS ORDOÑEZ (31)
2024
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Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults
Communications in Computer and Information Science
2021
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A proposal of a catalog of gamification patterns: A way to improve the learning motivation
Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 821-837
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Adaptación de modelos de aceptación tecnológica para trabajar con adultos mayores
Revista Colombiana de Tecnologías de Avanzada, Vol. 1, Núm. 37, pp. 37-43
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Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 545-554
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GeoPGD: methodology for the design and development of geolocated pervasive games
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 465-477
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Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Case Study of Virtual Assistants
TecnoLógicas, Vol. 24, Núm. 50
2020
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Adapting a virtual assistant device to support the interaction with elderly people
ICT4AWE 2020 - Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health
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Contribución tecnológica de apoyo a la integración social del adulto mayor
Revista Colombiana de Computación, Vol. 21, Núm. 2, pp. 34-41
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Learning about Programming and Epistemic Emotions: A Gendered Analysis
Revista Facultad de Ingenieria, Vol. 29, Núm. 54
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Learning about Programming and Epistemic Emotions: A Gendered Analysis
Revista Facultad de Ingeniería, Vol. 29, Núm. 54
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Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Virtual Assistants Case Study
Communications in Computer and Information Science
2019
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CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
Telematics and Informatics, Vol. 38, pp. 62-73
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Descriptive theory of awareness for groupware development
Journal of Ambient Intelligence and Humanized Computing, Vol. 10, Núm. 12, pp. 4789-4818
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Effectiveness and fun metrics in a pervasive game experience: A systematic literature review
Advances in Intelligent Systems and Computing
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Pervasive games in the rehabilitation process: A systematic literature review
PervasiveHealth: Pervasive Computing Technologies for Healthcare
2018
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Academic emotions in women who learn to program: A highly relevant factor in the software sector
ACM International Conference Proceeding Series
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CREANDO – Platform for game experiences base on pervasive narrative in closed spaces: An educational experience
Communications in Computer and Information Science
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GeoPGD: Proposed methodology for the implementation of geolocated pervasive games
ACM International Conference Proceeding Series
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Modeling and defining the pervasive games and its components from a perspective of the player experience
Advances in Intelligent Systems and Computing
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PLAGER-VG: platform for managing educational multiplayer video games
Multimedia Tools and Applications, Vol. 77, Núm. 2, pp. 2115-2152