ESPECIFICACION, DISEÑO Y EVOLUCION DE SOFTWARE
GEDES
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Universidad de Caldas
Manizales, ColombiaPublicaciones en colaboración con investigadores/as de Universidad de Caldas (20)
2024
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Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population
Lecture Notes in Networks and Systems
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Heuristics for Designing Pervasive Game Experiences in the Older Adult Population
Lecture Notes in Networks and Systems
2023
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Building a pervasive social gaming experience using SocialPG
Expert Systems, Vol. 40, Núm. 5
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Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements
Sensors, Vol. 23, Núm. 23
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Meaningful learning: motivations of older adults in serious games
Universal Access in the Information Society
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Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
Computers in Human Behavior Reports, Vol. 11
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PL/PX Platform: Online tool for the evaluation of fun and game experiences
CEUR Workshop Proceedings
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Pervasiveness for Learning in Serious Games Applied to Older Adults
Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 624-632
2022
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Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness
CEUR Workshop Proceedings
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Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review
Lecture Notes in Networks and Systems
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Older adults and types of players in game-based systems: Classification based on their motivations
ACM International Conference Proceeding Series
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Using geolympus to create a pervasive game experience in the higher education context
Universal Access in the Information Society, Vol. 21, Núm. 4, pp. 895-907
2021
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A proposal of a catalog of gamification patterns: A way to improve the learning motivation
Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 821-837
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Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 545-554
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Game-based systems: Towards a new proposal for playability analysis
CEUR Workshop Proceedings
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GeoPGD: methodology for the design and development of geolocated pervasive games
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 465-477
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SocialPG: Proposed Model for Building Pervasive Social Play Experiences
Advances in Intelligent Systems and Computing
2020
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Model for Pervasive Social Play Experiences
Communications in Computer and Information Science
2019
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Pervasive games in the rehabilitation process: A systematic literature review
PervasiveHealth: Pervasive Computing Technologies for Healthcare
2017
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A systematic review of geolocated pervasive games: A perspective from game development methodologies, software metrics and linked open data
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)