ESPECIFICACION, DISEÑO Y EVOLUCION DE SOFTWARE
GEDES
Universidade Portucalense
Oporto, PortugalPublicaciones en colaboración con investigadores/as de Universidade Portucalense (14)
2024
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Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population
Lecture Notes in Networks and Systems
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Heuristics for Designing Pervasive Game Experiences in the Older Adult Population
Lecture Notes in Networks and Systems
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Meaningful learning: motivations of older adults in serious games
Universal Access in the Information Society, Vol. 23, Núm. 4, pp. 1689-1704
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Older adults and game-based systems: Engagement model and player types of characterization based on their motivations
Journal of Engineering Research (Kuwait)
2023
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Building a pervasive social gaming experience using SocialPG
Expert Systems, Vol. 40, Núm. 5
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Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
Computers in Human Behavior Reports, Vol. 11
2022
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Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review
Lecture Notes in Networks and Systems
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Using geolympus to create a pervasive game experience in the higher education context
Universal Access in the Information Society, Vol. 21, Núm. 4, pp. 895-907
2021
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Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 545-554
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GeoPGD: methodology for the design and development of geolocated pervasive games
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 465-477
2019
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CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
Telematics and Informatics, Vol. 38, pp. 62-73
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Effectiveness and fun metrics in a pervasive game experience: A systematic literature review
Advances in Intelligent Systems and Computing
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Geolympus - Cloud platform for supporting location-based applications: A pervasive game experience
Advances in Intelligent Systems and Computing
2018
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Modeling and defining the pervasive games and its components from a perspective of the player experience
Advances in Intelligent Systems and Computing