Publicaciones (21) Publicaciones de CARLOS UREÑA ALMAGRO

2018

  1. Efficient multilayer shallow-water simulation system based on GPUs

    Mathematics and Computers in Simulation, Vol. 148, pp. 48-65

  2. Preface

    28th Spanish Computer Graphics Conference, CEIG 2018

  3. Stratified Sampling of Projected Spherical Caps

    Computer Graphics Forum, Vol. 37, Núm. 4, pp. 13-20

2017

  1. Area-Preserving Parameterizations for Spherical Ellipses

    Computer Graphics Forum, Vol. 36, Núm. 4, pp. 179-187

2014

  1. Overestimation and underestimation biases in photon mapping with non-constant kernels

    IEEE Transactions on Visualization and Computer Graphics, Vol. 20, Núm. 10, pp. 1441-1450

2013

  1. An area-preserving parametrization for spherical rectangles

    Computer Graphics Forum, Vol. 32, Núm. 4, pp. 59-66

2011

  1. El proyecto digital

    Dibujo y construcción de la realidad: arquitectura, proyecto, diseño, ingeniería, dibujo técnico (Cátedra), pp. 309-352

2009

  1. A vectorized traversal algorithm for ray tracing

    GRAPP 2009 - Proceedings of the 4th International Conference on Computer Graphics Theory and Applications

  2. An importance sampling method for arbitrary BRDFs

    Communications in Computer and Information Science

  3. Simulation of shallow-water systems using graphics processing units

    Mathematics and Computers in Simulation, Vol. 80, Núm. 3, pp. 598-618

2008

  1. Estimación de densidades usando GPUs

    18th Spanish Computer Graphics Conference, CEIG 2008

  2. Generic BRDF sampling - A sampling method for global illumination

    GRAPP 2008 - Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications

  3. Un algoritmo de muestreo exacto para BRDFs arbitrarias

    18th Spanish Computer Graphics Conference, CEIG 2008

2007

  1. A study of incremental update of global illumination algorithms

    15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007, WSCG'2007 - In Co-operation with EUROGRAPHICS, Full Papers ProceedingsWSCG Proceedings

2006

  1. Density estimation optimizations for global illumination

    14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006, WSCG'2006 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings

2004

  1. Interactive global illumination for quasi-static scenes

    Proceedings of Computer Graphics International Conference, CGI

2000

  1. Computation of irradiance from triangles by adaptive sampling

    Computer Graphics Forum, Vol. 19, Núm. 2, pp. 165-171

1997

  1. A formalization and classification of global illumination methods

    Computers and Graphics (Pergamon), Vol. 21, Núm. 2, pp. 225-236

1992

  1. An object-oriented approach to ray tracing image synthesis implementations

    Computers and Graphics, Vol. 16, Núm. 4, pp. 363-368