CARLOS
UREÑA ALMAGRO
PROFESOR TITULAR DE UNIVERSIDAD
Publications (21) CARLOS UREÑA ALMAGRO publications
2018
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Efficient multilayer shallow-water simulation system based on GPUs
Mathematics and Computers in Simulation, Vol. 148, pp. 48-65
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Preface
28th Spanish Computer Graphics Conference, CEIG 2018
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Stratified Sampling of Projected Spherical Caps
Computer Graphics Forum, Vol. 37, Núm. 4, pp. 13-20
2017
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Area-Preserving Parameterizations for Spherical Ellipses
Computer Graphics Forum, Vol. 36, Núm. 4, pp. 179-187
2014
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Overestimation and underestimation biases in photon mapping with non-constant kernels
IEEE Transactions on Visualization and Computer Graphics, Vol. 20, Núm. 10, pp. 1441-1450
2013
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An area-preserving parametrization for spherical rectangles
Computer Graphics Forum, Vol. 32, Núm. 4, pp. 59-66
2012
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Description and solution of an unreported intrinsic bias in photon mapping density estimation with constant kernel
Computer Graphics Forum, Vol. 31, Núm. 1, pp. 33-41
2011
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El proyecto digital
Dibujo y construcción de la realidad: arquitectura, proyecto, diseño, ingeniería, dibujo técnico (Cátedra), pp. 309-352
2009
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A vectorized traversal algorithm for ray tracing
GRAPP 2009 - Proceedings of the 4th International Conference on Computer Graphics Theory and Applications
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An importance sampling method for arbitrary BRDFs
Communications in Computer and Information Science
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Simulation of shallow-water systems using graphics processing units
Mathematics and Computers in Simulation, Vol. 80, Núm. 3, pp. 598-618
2008
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Estimación de densidades usando GPUs
18th Spanish Computer Graphics Conference, CEIG 2008
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Generic BRDF sampling - A sampling method for global illumination
GRAPP 2008 - Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications
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Un algoritmo de muestreo exacto para BRDFs arbitrarias
18th Spanish Computer Graphics Conference, CEIG 2008
2007
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A study of incremental update of global illumination algorithms
15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007, WSCG'2007 - In Co-operation with EUROGRAPHICS, Full Papers ProceedingsWSCG Proceedings
2006
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Density estimation optimizations for global illumination
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006, WSCG'2006 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings
2004
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Interactive global illumination for quasi-static scenes
Proceedings of Computer Graphics International Conference, CGI
2000
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Computation of irradiance from triangles by adaptive sampling
Computer Graphics Forum, Vol. 19, Núm. 2, pp. 165-171
1997
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A formalization and classification of global illumination methods
Computers and Graphics (Pergamon), Vol. 21, Núm. 2, pp. 225-236
1992
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An object-oriented approach to ray tracing image synthesis implementations
Computers and Graphics, Vol. 16, Núm. 4, pp. 363-368