Publicaciones (16) Publicaciones de MIGUEL LASTRA LEIDINGER

2024

  1. Optimizing dense feed-forward neural networks

    Neural Networks, Vol. 171, pp. 229-241

2018

  1. Efficient multilayer shallow-water simulation system based on GPUs

    Mathematics and Computers in Simulation, Vol. 148, pp. 48-65

2017

  1. SMOTE-GPU: Big Data preprocessing on commodity hardware for imbalanced classification

    Progress in Artificial Intelligence, Vol. 6, Núm. 4, pp. 347-354

2015

  1. A high performance memetic algorithm for extremely high-dimensional problems

    Information Sciences, Vol. 293, pp. 35-58

  2. Fast fingerprint identification using GPUs

    Information Sciences, Vol. 301, pp. 195-214

2014

  1. A high performance fingerprint matching system for large databases based on GPU

    IEEE Transactions on Information Forensics and Security, Vol. 9, Núm. 1, pp. 62-71

2009

  1. An importance sampling method for arbitrary BRDFs

    Communications in Computer and Information Science

  2. Simulation of shallow-water systems using graphics processing units

    Mathematics and Computers in Simulation, Vol. 80, Núm. 3, pp. 598-618

2008

  1. Estimación de densidades usando GPUs

    18th Spanish Computer Graphics Conference, CEIG 2008

  2. Generic BRDF sampling - A sampling method for global illumination

    GRAPP 2008 - Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications

  3. Un algoritmo de muestreo exacto para BRDFs arbitrarias

    18th Spanish Computer Graphics Conference, CEIG 2008

2007

  1. A study of incremental update of global illumination algorithms

    15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007, WSCG'2007 - In Co-operation with EUROGRAPHICS, Full Papers ProceedingsWSCG Proceedings

2006

  1. Density estimation optimizations for global illumination

    14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006, WSCG'2006 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings

2004

  1. Interactive global illumination for quasi-static scenes

    Proceedings of Computer Graphics International Conference, CGI