PATRICIA
PADEREWSKI RODRÍGUEZ
PROFESORA TITULAR DE UNIVERSIDAD
Publicaciones (114) Publicaciones de PATRICIA PADEREWSKI RODRÍGUEZ
2024
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Adaptative Videogames for Education: An Initial Study
Communications in Computer and Information Science
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Older adults and game-based systems: Engagement model and player types of characterization based on their motivations
Journal of Engineering Research (Kuwait)
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Personalization and Accessibility in a Digital Repository
Communications in Computer and Information Science
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Player Experience Evaluation in Game-Based Systems for Older Adults
Sensors, Vol. 24, Núm. 18
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Prototyping Autonomous Vehicle Lane Detection for Snow in VR
Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
2023
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Building a pervasive social gaming experience using SocialPG
Expert Systems, Vol. 40, Núm. 5
2022
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Analyzing Performance Effects of Neural Networks Applied to Lane Recognition under Various Environmental Driving Conditions
World Electric Vehicle Journal, Vol. 13, Núm. 10
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Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions
ACM International Conference Proceeding Series
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Heuristic evaluation for playability and PX: contextualized analysis for game-based systems
CEUR Workshop Proceedings
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Older adults and types of players in game-based systems: Classification based on their motivations
ACM International Conference Proceeding Series
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Using geolympus to create a pervasive game experience in the higher education context
Universal Access in the Information Society, Vol. 21, Núm. 4, pp. 895-907
2021
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COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages
SIIE 2021 - 2021 International Symposium on Computers in Education
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Human-robot interaction and sexbots: A systematic literature review
Sensors (Switzerland), Vol. 21, Núm. 1, pp. 1-18
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SocialPG: Proposed Model for Building Pervasive Social Play Experiences
Advances in Intelligent Systems and Computing
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Video Games for Learning: Design considerations and its application in the video game the Time Invaders
ACM International Conference Proceeding Series
2020
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Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences
ACM International Conference Proceeding Series
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Learning about Programming and Epistemic Emotions: A Gendered Analysis
Revista Facultad de Ingenieria, Vol. 29, Núm. 54
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Learning about Programming and Epistemic Emotions: A Gendered Analysis
Revista Facultad de Ingeniería, Vol. 29, Núm. 54
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Model for Pervasive Social Play Experiences
Communications in Computer and Information Science
2019
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A systematic method for building Internet of Agents applications based on the Linked Open Data approach
Future Generation Computer Systems, Vol. 94, pp. 250-271