Publicaciones en las que colabora con CESAR ALBERTO COLLAZOS ORDOÑEZ (30)

2021

  1. A proposal of a catalog of gamification patterns: A way to improve the learning motivation

    Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 821-837

  2. Adaptación de modelos de aceptación tecnológica para trabajar con adultos mayores

    Revista Colombiana de Tecnologías de Avanzada, Vol. 1, Núm. 37, pp. 37-43

  3. Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences

    Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 545-554

  4. GeoPGD: methodology for the design and development of geolocated pervasive games

    Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 465-477

  5. Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Case Study of Virtual Assistants

    TecnoLógicas, Vol. 24, Núm. 50

2020

  1. Adapting a virtual assistant device to support the interaction with elderly people

    ICT4AWE 2020 - Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health

  2. Contribución tecnológica de apoyo a la integración social del adulto mayor

    Revista Colombiana de Computación, Vol. 21, Núm. 2, pp. 34-41

  3. Learning about Programming and Epistemic Emotions: A Gendered Analysis

    Revista Facultad de Ingenieria, Vol. 29, Núm. 54

  4. Learning about Programming and Epistemic Emotions: A Gendered Analysis

    Revista Facultad de Ingeniería, Vol. 29, Núm. 54

  5. Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Virtual Assistants Case Study

    Communications in Computer and Information Science

2019

  1. CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students

    Telematics and Informatics, Vol. 38, pp. 62-73

  2. Descriptive theory of awareness for groupware development

    Journal of Ambient Intelligence and Humanized Computing, Vol. 10, Núm. 12, pp. 4789-4818

  3. Effectiveness and fun metrics in a pervasive game experience: A systematic literature review

    Advances in Intelligent Systems and Computing

  4. Pervasive games in the rehabilitation process: A systematic literature review

    PervasiveHealth: Pervasive Computing Technologies for Healthcare

2017

  1. A systematic review of geolocated pervasive games: A perspective from game development methodologies, software metrics and linked open data

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)