Publicaciones en colaboración con investigadores/as de Universidad de Almería (10)

2021

  1. Classcraft as a resource to implement gamification in english-medium instruction

    Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 1033-1049

2020

  1. CONQUERING THE IRON THRONE: USING CLASSCRAFT TO FOSTER STUDENTS' MOTIVATION IN THE EFL CLASSROOM

    Teaching English with Technology, Vol. 20, Núm. 4, pp. 3-22

  2. Classcraft as a resource to implement gamification in english-medium instruction

    Teacher Training for English-Medium Instruction in Higher Education (IGI Global), pp. 356-371

  3. Classcraft en el punto de mira: ¿Qué opina el alumnado de la gamificación en el aula de educación superior?

    Experiencia en contenidos curriculares docentes (Tirant Humanidades), pp. 434-445

2019

  1. A didactic proposal for the subject language C Japanese and its translation: learning through entertainment video games

    Insights into audiovisual and comic translation: changing perspectives on films, comics and videogames (UCOPress), pp. 47-62

  2. EXPLORING FOREIGN LANGUAGE UNDERGRADUATE STUDENTS' PERCEPTIONS, EXPECTATIONS AND ATTITUDES AS A PRIOR STEP FOR GAMIFICATION DESIGN IN HIGHER EDUCATION

    12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019)

  3. GAME OF THRONES AUDIOVISUAL TRANSLATION AS A TOOL TO FOSTER THE LINGUISTIC COMPETENCE IN THE ENGLISH AS A FOREIGN LANGUAGE CLASSROOM

    12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019)

  4. ¿Gamificar el aula de educación superior?: análisis de expectativas sobre gamificación de estudiantes universitarios de lengua extranjera

    Investigación, Innovación docente y TIC: nuevos horizontes educativos (Dykinson), pp. 492-504

2018

  1. Visual metaphors in representing medical knowledge

    Linguistica Antverpiensia, Vol. 17, pp. 174-195