GEDES
ESPECIFICACION, DISEÑO Y EVOLUCION DE SOFTWARE
Publications (190) Publications in which a researcher has participated
2024
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Adaptative Videogames for Education: An Initial Study
Communications in Computer and Information Science
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Analizando la utilización de Scrum como metodología para transferir conocimiento en la educación universitaria de la Informática
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 9, pp. 93-100
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Applying Evolutionary Algorithms for Service Function Chaining in 5G Networks
2024 IEEE Congress on Evolutionary Computation, CEC 2024 - Proceedings
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Automatic captions on video calls: a must for the older adults
Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 75-98
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Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults
Communications in Computer and Information Science
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Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population
Lecture Notes in Networks and Systems
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Heuristics for Designing Pervasive Game Experiences in the Older Adult Population
Lecture Notes in Networks and Systems
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Personalization and Accessibility in a Digital Repository
Communications in Computer and Information Science
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Player Experience Evaluation in Game-Based Systems for Older Adults
Sensors, Vol. 24, Núm. 18
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Prototyping Autonomous Vehicle Lane Detection for Snow in VR
Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
2023
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Actas de las XXIX Jornadas sobre la Enseñanza Universitaria de la Informática. Granada, del 5 al 7 de julio de 2023
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)
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Aplicación web interactiva para gamificar una sesión de pósteres.
CEUR Workshop Proceedings
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Applying Scrum to Knowledge Transfer Among Software Developers
International Journal of Software Engineering and Knowledge Engineering
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Building a pervasive social gaming experience using SocialPG
Expert Systems, Vol. 40, Núm. 5
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Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements
Sensors, Vol. 23, Núm. 23
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Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children
Conference on Human Factors in Computing Systems - Proceedings
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Diseño y Optimización de un Agente Autónomo para el Juego Magic: the Gathering
CEUR Workshop Proceedings
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Meaningful learning: motivations of older adults in serious games
Universal Access in the Information Society
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Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
Computers in Human Behavior Reports, Vol. 11
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PL/PX Platform: Online tool for the evaluation of fun and game experiences
CEUR Workshop Proceedings