GEDES
ESPECIFICACION, DISEÑO Y EVOLUCION DE SOFTWARE
Publicaciones (206) Publicaciones en las que ha participado algún/a investigador/a
2024
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Automatic captions on video calls: a must for the older adults
Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 75-98
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Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population
Lecture Notes in Networks and Systems
2023
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Aplicación web interactiva para gamificar una sesión de pósteres.
CEUR Workshop Proceedings
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Applying Scrum to Knowledge Transfer Among Software Developers
International Journal of Software Engineering and Knowledge Engineering
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Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements
Sensors, Vol. 23, Núm. 23
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Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children
Conference on Human Factors in Computing Systems - Proceedings
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Diseño y Optimización de un Agente Autónomo para el Juego Magic: the Gathering
CEUR Workshop Proceedings
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Meaningful learning: motivations of older adults in serious games
Universal Access in the Information Society
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Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
Computers in Human Behavior Reports, Vol. 11
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PL/PX Platform: Online tool for the evaluation of fun and game experiences
CEUR Workshop Proceedings
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Pervasiveness for Learning in Serious Games Applied to Older Adults
Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 624-632
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Projecte PERGAMEX: jocs pervasius per a tothom
Anuari de l'envelliment: Illes Balears, Año 2023, pp. 406-429
2022
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Analyzing Performance Effects of Neural Networks Applied to Lane Recognition under Various Environmental Driving Conditions
World Electric Vehicle Journal, Vol. 13, Núm. 10
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Building a pervasive social gaming experience using SocialPG
Expert Systems
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Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions
ACM International Conference Proceeding Series
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Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness
CEUR Workshop Proceedings
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Heuristic evaluation for playability and PX: contextualized analysis for game-based systems
CEUR Workshop Proceedings
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I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022
CEUR Workshop Proceedings
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Implantación de la metodología de clase al revés en una asignatura de programación y diseño orientado a objetos: análisis comparativo preliminar
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 7, pp. 15-22
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Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review
Lecture Notes in Networks and Systems