Argitalpenak (188) Ikertzaileren baten partaidetza izan duten argitalpenak

2024

  1. Adaptative Videogames for Education: An Initial Study

    Communications in Computer and Information Science

  2. Analizando la utilización de Scrum como metodología para transferir conocimiento en la educación universitaria de la Informática

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 9, pp. 93-100

  3. Automatic captions on video calls: a must for the older adults

    Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 75-98

  4. Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults

    Communications in Computer and Information Science

  5. Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population

    Lecture Notes in Networks and Systems

  6. Heuristics for Designing Pervasive Game Experiences in the Older Adult Population

    Lecture Notes in Networks and Systems

  7. Personalization and Accessibility in a Digital Repository

    Communications in Computer and Information Science

  8. Prototyping Autonomous Vehicle Lane Detection for Snow in VR

    Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

2023

  1. Actas de las XXIX Jornadas sobre la Enseñanza Universitaria de la Informática. Granada, del 5 al 7 de julio de 2023

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)

  2. Aplicación web interactiva para gamificar una sesión de pósteres.

    CEUR Workshop Proceedings

  3. Applying Scrum to Knowledge Transfer Among Software Developers

    International Journal of Software Engineering and Knowledge Engineering

  4. Building a pervasive social gaming experience using SocialPG

    Expert Systems, Vol. 40, Núm. 5

  5. Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements

    Sensors, Vol. 23, Núm. 23

  6. Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children

    Conference on Human Factors in Computing Systems - Proceedings

  7. Diseño y Optimización de un Agente Autónomo para el Juego Magic: the Gathering

    CEUR Workshop Proceedings

  8. Meaningful learning: motivations of older adults in serious games

    Universal Access in the Information Society

  9. Older adults’ motivations in game based systems: Heuristic definition and its connection with fun

    Computers in Human Behavior Reports, Vol. 11

  10. PL/PX Platform: Online tool for the evaluation of fun and game experiences

    CEUR Workshop Proceedings

  11. Pervasiveness for Learning in Serious Games Applied to Older Adults

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 624-632

  12. Projecte PERGAMEX: jocs pervasius per a tothom

    Anuari de l'envelliment: Illes Balears, Año 2023, pp. 406-429