Publicaciones (198) Publicaciones en las que ha participado algún/a investigador/a Ver datos de investigación referenciados.

2024

  1. Adaptative Videogames for Education: An Initial Study

    Communications in Computer and Information Science

  2. Analizando la utilización de Scrum como metodología para transferir conocimiento en la educación universitaria de la Informática

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 9, pp. 93-100

  3. Applying Evolutionary Algorithms for Service Function Chaining in 5G Networks

    2024 IEEE Congress on Evolutionary Computation, CEC 2024 - Proceedings

  4. Automatic captions on video calls: a must for the older adults

    Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 75-98

  5. Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults

    Communications in Computer and Information Science

  6. Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population

    Lecture Notes in Networks and Systems

  7. Heuristics for Designing Pervasive Game Experiences in the Older Adult Population

    Lecture Notes in Networks and Systems

  8. Meaningful learning: motivations of older adults in serious games

    Universal Access in the Information Society, Vol. 23, Núm. 4, pp. 1689-1704

  9. Older adults and game-based systems: Engagement model and player types of characterization based on their motivations

    Journal of Engineering Research (Kuwait)

  10. Personalization and Accessibility in a Digital Repository

    Communications in Computer and Information Science

  11. Player Experience Evaluation in Game-Based Systems for Older Adults

    Sensors, Vol. 24, Núm. 18

  12. Prototyping Autonomous Vehicle Lane Detection for Snow in VR

    Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024