PATRICIA
PADEREWSKI RODRÍGUEZ
PROFESORA TITULAR DE UNIVERSIDAD
NURIA
MEDINA MEDINA
PROFESORA TITULAR DE UNIVERSIDAD
Publicaciones en las que colabora con NURIA MEDINA MEDINA (20)
2021
-
Video Games for Learning: Design considerations and its application in the video game the Time Invaders
ACM International Conference Proceeding Series
2018
-
Introduciendo una historia interactiva en una experiencia geolocalizada
Revista Colombiana de Computación, Vol. 19, Núm. 1, pp. 69-85
-
Modelo para la integración de procesos educativos en una aventura gráfica
Campus Virtuales, Vol. 7, Núm. 1, pp. 33-50
-
PLAGER-VG: platform for managing educational multiplayer video games
Multimedia Tools and Applications, Vol. 77, Núm. 2, pp. 2115-2152
2017
-
Design methodology for educational games based on graphical notations: Designing Urano
Entertainment Computing, Vol. 18, pp. 1-14
-
Introducing an interactive story in a geolocalized experience
ACM International Conference Proceeding Series
-
The graphic adventure as an instrument to assist comprehensive reading
ACM International Conference Proceeding Series
2016
-
Living-UGR: Una aventura gráca geolocalizada para difundir el patrimonio de la Universidad de Granada
CEUR Workshop Proceedings
2015
-
A design process for balanced educational video games with collaborative activities
DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín, Vol. 82, Núm. 193, pp. 223-232
-
Design methodology for educational games based on interactive screenplays
CEUR Workshop Proceedings
-
Evaluación continua para aprendizaje basado en competencias: Una propuesta para videojuegos educativos
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 21
2014
-
Continuous assessment in educational video games. A roleplaying approach
ACM International Conference Proceeding Series
-
Diseñando videojuegos para aprender de forma divertida: En busca del equilibrio perdido
CEUR Workshop Proceedings
-
Implementación de la evaluación continua en videojuegos educativos: Qué, cómo y dónde evaluar
Acceso masivo y universal para un aprendizaje a lo largo de la vida: actas del XVI Simposio Internacional de Informática Educativa (SIIE' 14)
-
Implementation of continuous assessment in educational video games what, how and where to evaluate
2014 International Symposium on Computers in Education, SIIE 2014
2013
-
Architecture for monitoring learning processes using video games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2011
-
A model-based approach to designing educational multiplayer video games
Studies in Computational Intelligence, Vol. 350, pp. 167-191
2009
-
Modeling a VGSCL system to analyze collaboration
International Conference on Intelligent Networking and Collaborative Systems, INCoS 2009
2004
-
A Software System evolutionary and adaptive framework: Application to Agent-based systems
Journal of Systems Architecture, Vol. 50, Núm. 7, pp. 407-416
2003
-
A Software System Evolutionary and Adaptive Framework. Application to Agent Based Systems
Proceedings of the International Conference on Software Engineering Research and Practise